Equip Your Team with an Unfair Advantage

Reduce risk and improve military outcomes with a precise, fully immersible and interactive simulation of the real world, in virtual reality. Our technology equips teams with an unfair advantage by rapidly processing and organizing multi-domain, multi-disciplinary operations in a single platform. This enables Commanders and Service Members at all levels and geographic locations to experience the Actual Operational Environment in VR for Pre-Operational Development, Planning, Rehearsals, Training, Operations and Debriefing.

3

Simplify mission complexity

Missions are increasing in complexity with access to multiple streams of data including 3D terrain data, ATAK, UAV, overwatch, multiband radio, social streams, cyber threats and more. Legacy sandtable, 2D planning and mission rehearsals fall short of a sensory-rich planning experience that turns that information into actionable intelligence. vST facilitates the convergence of information to increase effectiveness in disaster, crisis response and military operations.

vST immerses participants in a virtual environment for synthetic training and situational awareness that reduces risk and improves recall in the field. The ability to rehearse, validate and plan in the near-actual environment translates into increased survivability, efficiency and improved operation tempo for mission participants.

By empowering your team with a shared, fully-immersed virtual and interactive visual platform, commanders and service members at all levels and geographic locations can experience the actual operation environment throughout all five stages.

01 Surveillance & Pre-Operational Development
02 Planning
03 Mission Rehearsals & General Training
04 Operations
05 Debriefing

(Guardian Centers, GA)

The Ultimate Solution
for Defensive & Offensive
Mission Command

Our comprehensive solution is the foundation of a military metaverse that supports pre-operations development, surveillance, planning, joint all-domain rehearsal, operations C4ISR, debriefing and more. End-to-end, vST creates consistency from strategy through execution and supports speedy adaptation to the realities of adversarial response.

01

Surveil

Tojyea G. Matally/U.S. Marine Corps

The first step in our process is surveilling the area to collect the information necessary to program the immersive virtual reality experience. Agents can survey a location using consumer or class I, II, III military drones to create a 2D digital image of an area of operation. Teams can also use preexisting 2D imagery. vST will process the imagery using photogrammetry software to create the 3D renderings needed for VR.

vST creates an environment that is typically accurate within 4cm within the area of operation and 1 meter in the global location.

vST creates an environment that is typically accurate within 4cm within the area of operation and 1 meter in the global location.

02

Plan

 

Our software combines the data collected in the surveillance and rendering phase with our database of virtual placeables, route calculators and other assets to create a comprehensive mission planning or general training environment.

The accuracy of our technology enables individuals to consider and understand where they might be seen depending on time of day and shadow locations, and how they can use anything in the environment to their advantage.

An easily accessible aerial view allows leaders to create detailed and actionable
plans in minutes.

Teams can walk the streets, measure doorways, breach points, interact with critical infrastructure and familiarize themselves with the terrain environment.

The full map views and software measure distances and directions for routes and position nodes.

Our vTak interface includes geometrically accurate friendly and enemy placeables.

Multiple users can access the same VR model for collaboration across the room or across the globe.

Plans and routes can be exported and imported into software like ATAK or Google Earth.

03

Rehearse

Interacting with a precise virtual recreation of an actual map enables teams to confirm or correct assumptions they made in the planning phase. These rehearsals enable the operator to study and understand with near certainty the small details that make all the difference; from the height of a wall for breaching ladders, to where communications nodes should be placed.

Valuation of these small details, and the ability to walk the field before an operation, translates into increased survivability, lethality, efficiency and improved operation tempo for mission participants.

Simulation, with the ability to vary details, take away data or add surprises, empowers vST operators with the ability to immersively train for flexibility and adaptability when plans need to change.

Built in range finding tools help participants understand line-of-site and elevation points and take the guesswork out of shot cards and terrain awareness.

Our software and maps can be taken on the go and used en-route on tablets or TAK devices.

Identifiers like building numbers and routes are toggleable information layers, allowing team members to test mission participants’ knowledge and memory recall.

Pilotable assets allow users to maneuver vehicles and artillery in real time for mission rehearsals or training. These placeables have stations and realistic settings that allow for mission-specific point-of-view and lighting situations.

04

Overwatch

Real Time: Movements – Updates – Friendly-Fire Contingencies – API Overlays

Most plans seldom survive contact with the enemy. vST enables rapid adaptation during the mission. Reconfigure the plan in real-time, discover alternative pathways, and even push updates out to aTAK software and hardware like iVAS or ARC4.

vTOC Can Serve as A Mobile Command and Can Include Real-Time:

  • Radio signals
  • Sensors
  • Data streams
  • Social media chatter
  • Swarm positions
  • Body cams
  • Sensor fusion

05

Debrief

With the software running overwatch support of missions, mission data is automatically collected for use in post-op debriefs. These data points can be used to:

  • Replay the mission and learn from successes and mistakes
  • Create virtual simulations to train for similar missions
  • Hone the participants, machines, methods and software

In addition to mission benefits, virtual debriefing tools have several positive impacts on mission participants. It’s impossible to relive a scenario in reality, but with VR overwatch and debriefing simulations, participants can experience a scenario exactly as it occurred and know without a shadow of a doubt that a negative outcome was unavoidable.

Participant Benefits

  • Increase healthy operational tempo by speeding up mental processing
  • Improve participants’ psychological well-being
  • Foster acceptance and connection between participants

A Tested & Proven Solution

Virtual Sandtable has earned excellent system usability scores (SUS) and positive feedback through DOD testing and verification including training with Rangers, NSW, AFSOC and other organizations. Our platform is GSA-listed and available for immediate evaluation and integration.

Mission leaders know us for our all-in approach to customer service, customizing each deployment to their specific needs and providing ongoing training to ensure success.

vST 5-Step Solution

About Virtual Sandtable

We started Virtual Sandtable in 2016 to solve the problems of unnecessary loss and ineffective planning methods. While working on other military projects, vST co-founder Aaron Schradin heard individuals in the military community voice their concern about the outdated and makeshift sandtable methods. The use of improvised materials to portray crucial mission information to participants often created layers of ambiguity leading to failure points and misunderstandings.

Virtual Sandtable brings together a multitude of different data sources and virtual tools to turn overwhelming or vague information into intelligence for actions.

vToc Product Details

Headset & Controller Compatibility
  • Acer (1440 x 144)
  • Asus (1440 x 1440)
  • Dell (1440 x 1440)
  • HP Reverb (2160 x 2160)
  • HP WMR (1440 x 1440)
  • HTC Vive (1080 x 1200)
  • Oculus DK1 (640 x 800)
  • Oculus DK2 (960 x 1080)
  • Oculus Go (1280 x 1440)
  • Oculus Quest (1440 x 1600)
  • Oculus Rift (1080 x 1200)
  • Pimax 4k (1920 x 2160)
  • Pimax 5k (2560 x 1440)
  • Pimax 8K, 8K+, 8K X (3840 x 2160)
  • Pimax Artisan (1700 x 1440)
  • PSVR (960 x 1080)
  • Rift S (1280 x 1440)
  • Samsung Odyssey (1440 x 1600)
  • Valve Index (1440 x 1600)
  • Vive Cosmos (1440 x 1700)
  • Vive Pro (1440 x 1600)
  • & Most hardware that supports Open VR specification

Intellectual Property
  • Seven – US and International Patent Applications Filed
  • Several New Patent Applications in Process
  • Issued and Pending Trademark Applications
Available Hardware: Travel Kit

Our vST kits come in several configurations and are easily checked on commercial flights or shipped safely to objective areas using typical military methods. The kits include:

  • Portable and secure equipment case
  • VR computer and support systems
  • VR viewing equipment
  • Stands and tripods
  • Base stations
  • Power and extension cords
  • Power strip with USB ports
  • CD/DVD ROM/RW

Drones and image processing software is optional as many customers prefer to have us process their terrain environments. For customers wanting to operate independently of our services, we train and equip them to be experts in creating their own digital environments.

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Learn More or Request a Demo

 

Fill out our contact form to learn more about our products, or to request a product demo to see how vST can equip your team with an unfair advantage.

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